libwebsockets
Lightweight C library for HTML5 websockets
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Lws includes a rewrite of picojpeg that performs stateful, line-at-a-time decoding.
The heap memory requirement is 2.1KB plus an internally-allocated either 8 or 16-line pixel buffer, the width of the image, and with either Y (for grayscale jpeg) or RGB bytes per pixel. Eg for a 600px wide image
Type | Heap requirement |
---|---|
Grayscale | 6.5KB |
RGB 4:4:4 | 16.4KB |
RGB 4:2:2v | 16.4KB |
RGB 4:4:2h | 31KB |
RGB 4:4:0 | 31KB |
No other allocations occur during decode.
In particular the input JPEG data is stream parsed into the JPEG MCU buffer, so there is no requirement for it all to be in memory at the same time, and there is no framebuffer required, only a line of pixels is processed in isolation at a time.
The results in an extremely tight decoder suitable for microcontroller type platforms that lack enough memory to hold a framebuffer, but can stream the rendered data out over SPI or i2c to a display device that does have its own (usually write-only) framebuffer memory.
The apis to create and destroy a decoding context are very simple...
The only decoding API provides input PNG data which may or may not be partly or wholly consumed, to produce a line of output pixels that can be found at *ppix
.
If input data is consumed, *buf
and *size
are adjusted accordingly. This api returns a bitfield consisting of:
Return value bit | Meaning |
---|---|
LWS_SRET_OK (0, no bits set) | Completed |
LWS_SRET_WANT_INPUT | Decoder needs to be called again with more PNG input before it can produce a line of pixels |
LWS_SRET_WANT_OUTPUT | Decoder has paused to emit a line of pixels, and can resume |
LWS_SRET_FATAL | Decoder has encountered a fatal error, any return greater than LWS_SRET_FATAL indicates the type of error |
LWS_SRET_NO_FURTHER_IN | Indicate no further new input will be used |
LWS_SRET_NO_FURTHER_OUT | Indicate no further output is forthcoming |
To get early information about the dimensions and colourspace of the JPEG, you can call this api initially with restricted chunk size (eg, 128 bytes) until lws_jpeg_get_components()
returns nonzero. You can continue where you left off later when you want to receive the result pixels.
To minimize the internal buffer, the provided line of pixels is either just a Y grayscale byte per pixel if a grayscale JPEG, or 3 RGB bytes per pixel. You can query which by using lws_jpeg_get_components()
to find out how many bytes per pixel.
Although 4:4:4, 4:2:2 of both orientations, and 4:2:0 are handled differently internally, they all present 3-byte RGB output of the full width at *ppix
.