libwebsockets
Lightweight C library for HTML5 websockets
lws_map generic map abstraction

||| |—|—|—| |cmake|core feature| |Header| ./include/libwebsockets/lws-map.h| |api-test| ./minimal-examples/api-tests/api-test-lws_map/|

lws_map provides a robust abstraction for containing a collection of items that map key objects to value objects, where both the key and value objects may differ in size each time and have any type.

Its one-level linked-list hashtables are useful up to hundreds or low thousands of items in the map on may platforms.

The map itself and the items inside it are opaque.

Creating and destroying the map

The user should prepare a lws_map_info_t object, it's legal for it to be all zeros to select defaults, an 8-way hashtable with item allocation from heap, simple bytewise key comparison, and xor / shift key hashing. These are often what you want simplifying construction.

The info object allows user override of item allocator, freeing, key comparison and object hashing, allowing custom objects to be keys if desired.

Custom allocator / free implementations for using lwsac for item allocation are provided to simplify that case.

Just call lws_map_create() with the info struct to create the map, later it and all its contents can be destroyed with lws_map_destroy(). The info struct can go out of scope immediately after the create call.

lws_map_t *
lws_map_create(const lws_map_info_t *info);
void
lws_map_destroy(lws_map_t **pmap);

Keys in lws_map

Items are managed in the map by a key, this may be, eg, a string, but it also can be an arbitrary object itself. If comparing keys takes more than a simple bytewise comparison, the map creation info struct ._compare() operation should be overridden with a user-supplied one that knows how to use the user's custom key objects.

Keys are not required to be the same length, so objects with variable size overallocation can be used as keys.

Keys and values are copied into allocations inside the map, the original objects they are copied from may go out of scope after item creation assuming there are no pointers to them copied in the objects themselves.

Adding items to a map

The map's info._alloc allocator is used for creating items. By default that just creates into the heap.

If you create a new item with the same key as an existing one, the existing one is destroyed before the new one is created. So there is only one item allowed at a given key at a time.

To allocate and create a new item containing the key and value, use lws_map_item_create()

lws_map_item_t *
lws_map_item_create(lws_map_t *map,
const lws_map_key_t key, size_t keylen,
const lws_map_value_t value, size_t valuelen);

Eg,

if (!lws_map_item_create(map, (lws_map_key_t)&my_key,
sizeof(my_key),
(lws_map_value_t)"4567", 4))
/* fail */

In the case the key is a string, there is a ..._ks wrapper to simplify usage

if (!lws_map_item_create_ks(map, "123", (lws_map_value_t)"4567", 4))
/* fail */

Lookups in the map

You can retreive a pointer to an item in the map with a give key using

lws_map_item_t *
lws_map_item_lookup(lws_map_t *map, const lws_map_key_t key, size_t keylen);

The item is opaque, but there are accessors

Accessor Function
lws_map_item_key(lws_map_item_t *_item) get a pointer to the item key
lws_map_item_value(lws_map_item_t *_item) get a pointer to the item value
lws_map_item_key_len(lws_map_item_t *_item) get the key length
lws_map_item_value_len(lws_map_item_t *_item) get the value length

Again there is a ..._ks() helper to simplify C strings as keys

item = lws_map_item_lookup_ks(map, "abc");
if (!item)
/* fail */