libwebsockets
Lightweight C library for HTML5 websockets
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Go to the source code of this file.
Data Structures | |
struct | lws_write_passthru |
Macros | |
#define | LWS_WRITE_RAW LWS_WRITE_HTTP |
#define | lws_write_http(wsi, buf, len) lws_write(wsi, (unsigned char *)(buf), len, LWS_WRITE_HTTP) |
Enumerations | |
enum | lws_write_protocol { LWS_WRITE_TEXT = 0 , LWS_WRITE_BINARY = 1 , LWS_WRITE_CONTINUATION = 2 , LWS_WRITE_HTTP = 3 , LWS_WRITE_PING = 5 , LWS_WRITE_PONG = 6 , LWS_WRITE_HTTP_FINAL = 7 , LWS_WRITE_HTTP_HEADERS = 8 , LWS_WRITE_HTTP_HEADERS_CONTINUATION = 9 , LWS_WRITE_BUFLIST = 0x20 , LWS_WRITE_NO_FIN = 0x40 , LWS_WRITE_H2_STREAM_END = 0x80 , LWS_WRITE_CLIENT_IGNORE_XOR_MASK = 0x80 } |
Functions | |
LWS_VISIBLE LWS_EXTERN int | lws_write (struct lws *wsi, unsigned char *buf, size_t len, enum lws_write_protocol protocol) |
LWS_VISIBLE LWS_EXTERN int LWS_WARN_UNUSED_RESULT | lws_raw_transaction_completed (struct lws *wsi) |
struct lws_write_passthru |
Definition at line 100 of file lws-write.h.
Data Fields | ||
---|---|---|
struct lws * | wsi | |
unsigned char * | buf | |
size_t | len | |
enum lws_write_protocol | wp |
#define LWS_WRITE_RAW LWS_WRITE_HTTP |
Definition at line 30 of file lws-write.h.
#define lws_write_http | ( | wsi, | |
buf, | |||
len | |||
) | lws_write(wsi, (unsigned char *)(buf), len, LWS_WRITE_HTTP) |
Definition at line 213 of file lws-write.h.
enum lws_write_protocol |
Definition at line 36 of file lws-write.h.
LWS_VISIBLE LWS_EXTERN int lws_write | ( | struct lws * | wsi, |
unsigned char * | buf, | ||
size_t | len, | ||
enum lws_write_protocol | protocol | ||
) |
lws_write() - Apply protocol then write data to client
wsi | Websocket instance (available from user callback) |
buf | The data to send. For data being sent on a websocket connection (ie, not default http), this buffer MUST have LWS_PRE bytes valid BEFORE the pointer. This is so the protocol header data can be added in-situ. |
len | Count of the data bytes in the payload starting from buf |
protocol | Use LWS_WRITE_HTTP to reply to an http connection, and one of LWS_WRITE_BINARY or LWS_WRITE_TEXT to send appropriate data on a websockets connection. Remember to allow the extra bytes before and after buf if LWS_WRITE_BINARY or LWS_WRITE_TEXT are used. |
This function provides the way to issue data back to the client, for any role (h1, h2, ws, raw, etc). It can only be called from the WRITEABLE callback.
IMPORTANT NOTICE!
When sending with ws protocol
LWS_WRITE_TEXT, LWS_WRITE_BINARY, LWS_WRITE_CONTINUATION, LWS_WRITE_PING, LWS_WRITE_PONG,
or sending on http/2... the send buffer has to have LWS_PRE bytes valid BEFORE the buffer pointer you pass to lws_write(). Since you'll probably want to use http/2 before too long, it's wise to just always do this with lws_write buffers... LWS_PRE is typically 16 bytes it's not going to hurt usually.
start of alloc ptr passed to lws_write end of allocation | | | v <– LWS_PRE bytes --> v v [-------------— allocated memory ------------—] (for lws use) [====== user buffer ======]
This allows us to add protocol info before the data, and send as one packet on the network without payload copying, for maximum efficiency.
So for example you need this kind of code to use lws_write with a 128-byte payload
char buf[LWS_PRE + 128];
// fill your part of the buffer... for example here it's all zeros memset(&buf[LWS_PRE], 0, 128);
if (lws_write(wsi, &buf[LWS_PRE], 128, LWS_WRITE_TEXT) < 128) { ... the connection is dead ... return -1; }
LWS_PRE is currently 16, which covers ws and h2 frame headers, and is compatible with 32 and 64-bit alignment requirements.
(LWS_SEND_BUFFER_POST_PADDING is deprecated, it's now 0 and can be left off.)
Return may be -1 is the write failed in a way indicating that the connection has ended already, in which case you can close your side, or a positive number that is at least the number of bytes requested to send (under some encapsulation scenarios, it can indicate more than you asked was sent).
The recommended test of the return is less than what you asked indicates the connection has failed.
The OS may not accept everything you asked to write on the connection.
Posix defines POLLOUT indication from poll() to show that the connection will accept more write data, but it doesn't specifiy how much. It may just accept one byte of whatever you wanted to send.
LWS will buffer the remainder automatically, and send it out autonomously.
During that time, WRITABLE callbacks to user code will be suppressed and instead used internally. After it completes, it will send an extra WRITEABLE callback to the user code, in case any request was missed. So it is possible to receive unasked-for WRITEABLE callbacks, the user code should have enough state to know if it wants to write anything and just return if not.
This is to handle corner cases where unexpectedly the OS refuses what we usually expect it to accept. It's not recommended as the way to randomly send huge payloads, since it is being copied on to heap and is inefficient.
Huge payloads should instead be sent in fragments that are around 2 x mtu, which is almost always directly accepted by the OS. To simplify this for ws fragments, there is a helper lws_write_ws_flags() below that simplifies selecting the correct flags to give lws_write() for each fragment.
In the case of RFC8441 ws-over-h2, you cannot send ws fragments larger than the max h2 frame size, typically 16KB, but should further restrict it to the same ~2 x mtu limit mentioned above.
LWS_VISIBLE LWS_EXTERN int LWS_WARN_UNUSED_RESULT lws_raw_transaction_completed | ( | struct lws * | wsi | ) |
lws_raw_transaction_completed() - Helper for flushing before close
wsi | the struct lws to operate on |
Returns -1 if the wsi can close now. However if there is buffered, unsent data, the wsi is marked as to be closed when the output buffer data is drained, and it returns 0.
For raw cases where the transaction completed without failure, return lws_raw_transaction_completed(wsi)
should better be used than return -1.