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libwebsockets
Lightweight C library for HTML5 websockets
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Lws now offers apis to manage your own user plugins with LWS_WITH_PLUGINS_API. Lws uses these apis internally for protocol plugins and event loop plugins if they're selected for build. But they are also exported for user code to use them how you like.
Lws plugins have a single exported struct with a specified header and a user defined remainder. The public lws_plugin_header_t describes the common plugin export header, it's defined via libwebsockets.h as
The exported symbol name itself must match the plugin filename, for example if the symbol name is my_plugin, then the filename of the plugin might be libmyapp-my_plugin.so or similar... the matching part is after the first - or _, up to the first .. The exact details differ by platform but these rules cover the supported platforms. If lws has the filename of the plugin, it can then deduce the symbol export it should look for in the plugin.
name is a freeform human-readable description for the plugin.
_class is shared by your plugins and used to select them from other kinds of plugin that may be in the same dir. So choose a unique name like "myapp xxx plugin" or whatever shared by all plugins of that class.
api_magic is set to LWS_PLUGIN_API_MAGIC to detect if the plugin is incompatible with the lws plugin apis version.
So for example your plugin type wrapping the header might look like
Typically, you will put function pointers to whatever capability your plugin class offers as the additional members.
Plugins are built standalone, cmake is recommended but you can do what you want.
The only requirement is the single visible export of the plugin name, eg
Lws provides an api to import plugins into the process space and another to remove and destroy plugins.
You can take two approaches depending on what you're doing, either bring in and later destroy a whole class of plugins at once, and walk them via a linked-list, or bring in and later destroy a single specific plugin from the class by filtering on its specific export name.
See include/libwebsockets/lws-protocols-plugins.h for documentation.
struct lws_plugin is a public struct that contains the linked-list of loaded plugins and a pointer to its exported header object, so you can walk this after loading.
When writing a protocol plugin that utilizes LWS_CALLBACK_PROTOCOL_INIT, you must follow these requirements:
During context creation or system initialization, LWS_CALLBACK_PROTOCOL_INIT may be called with a NULL in parameter (which normally carries the lws_protocol_vhost_options). Your plugin must safely ignore this and exit without error:
When parsing lws_protocol_vhost_options (PVOs) during PROTOCOL_INIT, if an error occurs (such as a missing or invalid value), you should use lws_vhost_warn(lws_get_vhost(wsi), ...) or lws_vhost_err(...) instead of generic logging. This ensures the user can understand which vhost is misconfigured, especially in multi-vhost setups.
Generic stub processes (such as --lws-stub=dnssec-priv) inherit the user's config and will attempt to initialize all plugins. To prevent resource contention (like conflicting UDP port bindings or duplicated threads), plugins must explicitly opt-in or opt-out of running inside stubs.
If your plugin should never run inside a stub process (which is the case for most application and UI plugins), you must inject this snippet at the top of your PROTOCOL_INIT block:
If your plugin is explicitly designed to run inside a specific stub (e.g. dnssec-monitor running inside dnssec-priv), you must modify the snippet to ensure it only initializes for that specific stub, and ignores any others: