libwebsockets
Lightweight C library for HTML5 websockets
|
Data Fields | |
int(* | init )(const struct lws_display *disp) |
const lws_pwm_ops_t * | bl_pwm_ops |
int(* | contrast )(const struct lws_display *disp, uint8_t contrast) |
int(* | blit )(const struct lws_display *disp, const uint8_t *src, lws_display_scalar x, lws_display_scalar y, lws_display_scalar w, lws_display_scalar h) |
int(* | power )(const struct lws_display *disp, int state) |
const lws_led_sequence_def_t * | bl_active |
const lws_led_sequence_def_t * | bl_dim |
const lws_led_sequence_def_t * | bl_transition |
void * | variant |
int | bl_index |
lws_display_scalar | w |
lws_display_scalar | h |
uint8_t | latency_wake_ms |
lws_display_scalar lws_display::h |
display surface height in pixels
uint8_t lws_display::latency_wake_ms |
ms required after wake from sleep before display usable again... delay bringing up the backlight for this amount of time on wake. This is managed via a sul on the event loop, not blocking.
lws_display_scalar lws_display::w |
display surface width in pixels